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Path of Exile ATLAS Watchstone Completion Guides and Tips

In the Path of Exile expansion pack, PoE Atlas 3.14 has been completely redesigned. This transformed the old system of the Battle of Atlas from the simple pursuit of a specific map to the current map area system, the influence of the conqueror and Watchstone. This guide will give you a brief introduction to navigating the current Atlas environment and effectively navigating Atlas at the beginning of your map journey. This poe guide is accurate no matter where a particular map is located or which league is currently running. This POE guide applies to you regardless of other circumstances before a fundamental change in Atlas’ mechanics.

POE Atlas 3.14 card dropping rules

Before we understand the Atlas strategy itself, we need to understand the basics quickly.

White (common rare) creatures can discard cards to the same level as your card level. This is called a +0 card drop.

Blue (magic rare) and yellow (rare) creatures can discard cards one level higher than your level. This is called +1 dropped.

The orange (the only rarity) mob can discard two levels higher than your level. This is called a hit +2 card.

In addition, the only cards that are allowed to be discarded are cards that you have unlocked (i.e., completed) or cards that are directly connected to the card you are using (via a line winding between the cards in the map). Note that layer one cards will ignore this rule and may fall outside of the cards in the story content starting from Act 8.

Finally, as you complete more and more reward card objectives (complete a magic card, rare card, or rare damage card, depending on the situation), you will receive permanent stacking benefits. Each reward provides 1% of cards that can be dropped at a higher level than their rules allow. This bonus can exceed 100% and continue to accumulate, increasing possible levels. For example, with a reward of 113%, monsters will always drop cards that are level 1 higher, and there is a 13% probability that they will drop cards that are level 2 higher.

But please note that this reward will not replace the above-mentioned biological-related rules. Creatures with white rarity will still only drop MAX-level cards, equivalent to the cards you use, regardless of this additional bonus opportunity.

PoE Atlas-rules

In the POE Atlas 3.14 is divided into eight separate areas. Here we further distinguish the INSIDE and OUTSIDE areas as follows:

As you can see, Atlas is precisely divided into two halves: 4 areas are considered INTERNAL, and four areas are considered EXTERNAL. Each region has exactly one stronghold, and you need to open it by running three maps in that region (so at least 24 cards are divided into areas to unlock all defenses). The fort is where you place the Watchstones (once you get them), which will determine the region’s level based on the number of Watchstones set.

There are five different levels in each Area, and the difficulty increases with the number of Watchstone in it:

Watchstone Rules

To get the Watchstones, you need to kill the conquerors in each Area, up to 4 times in total get each Watchstone in the Area. The following are the basic rules of the guardian:

Each Area can drop one of the EACH (red/blue/green/yellow) Watchstones;

Each conqueror can only drop one Watchstone once killed;

Each conqueror can only drop 1 Watchstone in each Area;

Every conqueror destroyed needs to place an additional Watchstone in the Area to

The next conqueror spawned in the Area will drop a Watchstone, up to 4.

Tips and tricks

Regardless of these basic rules, here are some tips to keep in mind when following the Atlas strategy outlined below:

You don’t need to focus on completing Atlas. Try to get all the rewards you can get, but first, focus on collecting storage stones instead of completing rewards.

Regardless of the situation, always use the bound orb + refined orb throw/recast (or: alchemy orb if you run out) your yellow/red card.

Your main goal is to pursue the conquerors continuously, and most importantly, get their Watchstone.

The first task is to open all 8 Citadels. They will appear when you complete the third map in any area.

Zana missions are a great way to break through to a higher level. Try to use your T5 white Zana missions, layer ten yellow Zana missions, and red missions when needed.

Always try to fill your card accordingly with other primary tasks. June has nothing to do with level, which means that if you want to keep Einhar / Xanax and Alvas at the highest level of each class, she is an excellent choice for using low-level white and yellow maps.

Niko should always be used on the highest level map of each level, just like Zana.

After obtaining some Watchstones, you can use the basic sextant, basic sextant, basic sextant, and basic sextant because they significantly increase the speed of advancing Atlas by providing additional drops.

Atlas Map Filling Strategy Path of Exile

Create a conqueror in each of the four outer areas.

First, we need to unlock each conqueror to be able to create them throughout Atlas. Remember, unless you have defeated the first conqueror, you will not create multiple conquerors. When the conqueror appears, he will affect this Area of Atlas. We can tell when this happens because the affected Area will be highlighted using the conqueror color and special effects (for example, Ram will be displayed in a reddish hue with lightning passing through the Area).

After the conqueror appears, you need to complete three influence cards (that is, any card within Atlas’s range of influence) to determine the exact location of Kirak and Zana. When you’re done, talk to Kirak and then speak to Zana (in this order) to visit the Conqueror’s Bastion. Just talk to Zana to open the portal, activate the map, and kill the conqueror to get your first Watchstone.

Use this first guard stone immediately and insert it into any INNER Citadels. This will allow you to collect all the cards needed for the second round, which will be explained later. For this guide, this zone will be referred to as Internal Zone 1.

However, please do not install the second clock stone, as this will prevent us from collecting cards of the correct level for the second cycle. Just place the second Watchstone in the inventory on the left side of the Atlas. After obtaining the first 3 Watchstones, place 2 Watchstones in any other inner realm adjacent to inner realm 1. Just save the 4th Guard Stone for future use. At this point, your guardian and fortress stone in Atlas should look like this:

Since you immediately used your first Watchstone in one of the hinterlands, you must obtain many cards of the correct level to continue hunting conquerors in the inner zone 1 of your choice. Just run your accumulated map of the Area (and only for that Area). You will keep doing this until you defeat all four conquerors in that particular inland area. If you follow the instructions in this guide, you don’t need to switch Watch Gems, change the region you work in, buy maps, or anything else.

After obtaining the 6th Watchstone, use the remaining 3 (because we have inserted the first, second and third into the Atlas) and insert them into the Area adjacent to the inner Area 2.

The fortress in inner zone 1 should inform you that conquerors can no longer spawn in that zone.

Using the pre-prepared internal area 2, we will proceed in the same way as the inner area 1. If everything goes according to plan, you should now have yellow cards, which should have dropped in your previous rotation. Just play your yellow card in Inner Zone 2 until you have also collected all 4 Conqueror’s Watchstones.

After obtaining the 10th ordinary Watchstone, place the remaining 4 in the remaining inner Area (inner area 4).

After obtaining the 12th ordinary Watchstone, connect the remaining 2 of the two different external areas. We do this to increase our awakening level to 3 (insert 3 * 4 Watchstones), ultimately simplifying our process.

Citadels should now be configured correctly in each region:

Inner Domain 1-1 Watchstone

Inner Area 2-2 Watchstone

Inner Zone 3-3 Watchstone

Inner Zone 4-4 Watchstone

Outland 1, 2-1 Watchstone

Outland 3, 4-0 Watchstone

As with the previous rotation, you should have most (if not all) of the cards needed to complete the course because we prepared the inner area 3 early. Now you have to crack the cards with the lower red level. Just repeat the previous rotation process until you have collected all 4 Watchstones in the inner zone. Please note that you must not insert additional Watchstones until you have ordered a total of 16 storage stones (this rotation ends).

After obtaining the 16th general Watchstone, you will need to fully insert one of the outer zones and distribute the remaining Watchstones evenly in the other external zones.

Citadels should now be configured correctly in each region:

Inner Domain 1-1 Watchstone

Inner Area 2-2 Watchstone

Inner Zone 3-3 Watchstone

Inner Zone 4-4 Watchstone

Outland 1-4 Watchstone

Outland 2-0 Watchstone

Outland 3, 4-1 Watchstone

Spin before the first Sirus

At this point, you will be firmly stepped on the red card, and you will reach the first major obstacle in the Atlas process. At this stage of map development, it will be pretty tricky to get the map and get the map you want, but it should not be impossible with the strategies provided here. Keep in mind that the conqueror’s tank abilities and damage caused during this stage have increased significantly, so please be prepared to POE build accordingly to deal with new difficulties. Just kill all four conquerors in inner zone 4 and obtain their watchstones to continue the internal zone 4 explained earlier. As before, do not insert any received watchstones before collecting all four Watchstones.

After obtaining the 20th universal Watchstone, you will need to completely close one of the other outer areas and distribute the remaining Watchstones evenly in the other external areas.

In addition, now you must fight your first Sirus. This boss battle is challenging and tough to read at first glance, so don’t be afraid to find a guide or video about it. To continue your Atlas process, it does not matter that you successfully defeated the boss at this stage.

Citadels should now be configured correctly in each region:

Inner Domain 1-1 Watchstone

Inner Area 2-2 Watchstone

Inner Zone 3-3 Watchstone

Inner Zone 4-4 Watchstone

Outland 1-4 Watchstone

Outland 2-4 Watchstone

Outland 3, 4-1 Watchstone


At this stage, Atlas’ process has slowed down significantly. Collecting gems 21-32 is the most time-consuming and painful part of the whole process because the previously established conqueror rules will undergo several significant changes:

Each conqueror can only appear once per spin or Sirus launch.

Conquerors will not automatically appear on the first map you activate in a particular area.

After spawning, the conqueror will not appear on the following two maps as before.

The total number of cards required to start a Conqueror boss battle is now 5, 7, or 9, instead of the three previously needed.

RNG is poor, which means you need up to 36 T14-16 cards to complete a rotation. This is very painful and time-consuming, especially in the early stages of the league, but there is no natural way out. Bite down hard and continue to chop!

The only thing you need to pay attention to at this stage is that each OTHER REGION cannot produce a specific conqueror. The conquerors you defeated at the beginning of the Area (the first step) must not appear in that particular Area because they will not drop Watchstones. Therefore, remember to pay attention to where the conqueror is spawned and start another outer area, in case the last remaining conqueror is not created in the current Area.

After collecting all 32 Watchstones, completely lock your Atlas Fortress. Each zone should now only have red cards starting from T14-16. At this point, you need to focus on the reward challenge and the awakening challenge. This means that you never want to run the map below T14 (and carefully check the awakened target, some maps exist in both T14 and T16).