Hideki Kamiya apologizes again for the cancellation of Scaleboound

A few years have passed since Scaleboound, a title that had debuted as an exclusive of Xbox, was canceled. There are still many people who regret their cancellation, especially for all the Hype that rode into the project, including the fact that it was being developed by the legendary team of platinum games.

As part of a new series of interviews known as Kamila Chronicles with the channel of YouTube, Cutscenes, the Hide Kamila apologized (again) with the people of Microsoft, And with all the fans they were waiting to play Scaleboound.

We did not have enough experience, and we could never overcome that barrier, and we all know how that ended. I apologize with Microsoft who deposited their trust as business partners.

This would not be the first time when Kamila apologized for the way things ended for Scaleboound, since it also did it via the Twitter account.

As some of you already know, Scaleboound has been unfortunately canceled. Im so sorry for everyone who were waiting for the game.

Last year, Kamila also said that they would be willing to return to this project, but by the way he explained it, it seems that they must first convince Microsoft that now they are ready to finish Icebound. Here you can know more details about it.

Scalebound director Hideki Kamiya apologizes for cancellation
Editors note: It is certainly a pity that Scaleboound has never seen the light of day, and although many still had hope that Microsoft could revive the project, at this point it is most likely that is not going to happen. I would have loved to have this game between my hands, but there is nothing to do about it.

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