COD Vanguard has almost perfect maps but a killstreak ruins everything

Call of Duty: Vanguard granted successful players with Kill streaks special bonuses and effects to farm more kills. But some streaks are simply unfair, poorly designed or just annoying. This is especially true for the infamous mortar attack that not only Mango editor Jürgen Horn duly annoying. Therefore, many players call now Playlists without Kill streaks.

On my hate list is at the top of the kill streak mortar attack. Will be triggered in multiplayer mode, a murderous mortar shelling goes down in the target area? Feels several minutes to beat everywhere grenades.

Everything shakes and wobbles, dust and dirt flying around, explosions detonate loudly and by the wobbling and the dirt you see almost nothing more. In normal modes of multiplayer one is immune to the damage to the attack when a team member triggers it.

Mortar Kill streak ruined all the fun

However, by the massive Obstructions the game in the firing zone is quasi unplayable. You can see and meet almost nothing more.

That annoys me especially to the currently so popular small maps as shipment or the house. These maps are designed by its compact design almost perfect for fast and furious fighting. But by mortar Kill streaks they are partially ruined genuine.

The radius of the mortar shells is in fact very large and if someone fires the streak in the middle of the map, the majority of which is first unplayable.

And nothing missed a larger damper than if I just dare a courageous attempt and suddenly any team-Depp says he needs the fucking mortars release.

Then it’s my promising target in the roar of, and I have to crawl or take a different path. The momentum is gone, hit the game-sensitive.

players call Nerf the Kill streaks

The see other players like that. currently, on Reddit circulating a thread with nearly 2,000 up votes and over 280 comments exactly where this kill streak is criticized. Who designed this kill streak? Asks the original poster. A matching response says A cruel sadist.

Another player complained loudly:


There is a special place in hell for all the people who mortar, bombers or dogs running constantly. Seriously, it is only 7 Kills [needed]. And why should shoot three times?

For comparison — the predecessor Cod: WW2 there was also the Streak, but because the mortar shot each a grenade at three different points. What made it a lot less annoying.

Therefore, many players just think they should change the Streak. He should either require or more kills most simply take less long and not cause as much wobbling and dirt. Then a big nerve-factor would be resolved.

Also, I would not be unhappy if there was a special Playlist in which one has no Kill streaks. Because in addition to mortars, the Bomber Plane attacks and the notorious attack dogs are a problem on small maps, as you on the other hand is simply not stand a chance often, and will be immediately killed by a bomb or bitten by a dog in the butt when you are spawned.

Hopefully, the developers take a heart and bring some form of adaptation to the Kill streaks, because with them, they’re doing perfect little as maps and Shipment The house simply less fun than they should.

Leave a Reply

Your email address will not be published. Required fields are marked *